17 September, 2018
In my class discussions, we talk about rhetoric and how many different ways there are to persuade about a topic. Recently, we have been talking about video games and how they have an underlying message in them. Pathos is one of the reasons why consumers feel about the video game. The creator uses this to make the consumer have a connection with the characters and the story. Logos is another reason why consumers are persuaded by the morals of the video games.
Everyone has played video games or even games at least once in their lifetime. It could be Halo, Call of Duty, Grand Theft Auto, or as simple as Candy Crush, Family Feud or Word with Friends on your phone. Every creator wants to have a meaning towards their games. When consumers are playing the games, they are taken through a specific story line. In each game, everyone learns the same story, so everyone should feel equal in experiencing the same things. One person could feel positive about a subject, but another person could feel negative about the same subject. A creator should look at their demographic carefully. When creators are developing their games, they should think about their demographic and evolve the game on the age of consumers. By disclosing a certain genre of people, it can leave those people with discomfort about the creator’s decision.
Narratives are important, because they tell a story. Whether it is real or fake, they present information to a certain demographic. Narratives help the reader see through the author’s point of view. A narrative could be literally anything that is written down physically, like a book or online, like a blog. A narrative is everywhere. Anything you look at is a narrative. A narrative could be even under your nose and you wouldn’t notice.
-Felicia Tran
