Film Theory

15 October, 2018

In Film Theory: The Disney Princess Problem (Wreck It Ralph 2)”, MatPat asks the question “What makes a princess a princess?”. He goes on about the original list of princesses, whether or not they wore a dress. He tries to find a way that links all the princess together and why some princesses like, Anna, Elsa and Moana, are not considered as princesses. At the end of the video, MatPat explains how to be a princess “It is not who you are, what you do, or who you to choose to marry. It’s what you wear that counts.” Throughout my life, I have watched Disney movies, especially Disney Princess movies. I never questioned what made a princess a princess until MatPat’s video. I thought his argument was good. I don’t believe I would agree or to disagree with his statement that a princess’ outfit makes them a princess. I mean I would say that any one can be a princess by his argument. I guess I am leading towards disagreement. I don’t think what he said was true.

In another video of MatPat “Film Theory: Disney’s FROZEN – Anna and Elsa are NOT SISTERS?!”, MatPat explains that Anna and Elsa are not sisters, but Elsa and Rapunzel are twins. He uses that Rapunzel’s parents are Elsa’s. He then tries to use their hair, their left-handedness, location, timing to distinguish that they’re sisters/twins. They are the only two princess to have magical powers. In Rapunzel, the evil mom stabs Eugene in the stomach. Rapunzel hugs Eugene and finds that her true love saves him. In Frozen, Hans turns Anna frozen. Elsa cries and finds that her true love saves her.  I believe he used great points to back up his argument. When he was storytelling as if Elsa and Rapunzel are sisters, it seemed like it could actually make sense.


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Rhetoric in Video Games

17 September, 2018

In my class discussions, we talk about rhetoric and how many different ways there are to persuade about a topic. Recently, we have been talking about video games and how they have an underlying message in them. Pathos is one of the reasons why consumers feel about the video game. The creator uses this to make the consumer have a connection with the characters and the story. Logos is another reason why consumers are persuaded by the morals of the video games.

Everyone has played video games or even games at least once in their lifetime. It could be Halo, Call of Duty, Grand Theft Auto, or as simple as Candy Crush, Family Feud or Word with Friends on your phone. Every creator wants to have a meaning towards their games. When consumers are playing the games, they are taken through a specific story line. In each game, everyone learns the same story, so everyone should feel equal in experiencing the same things. One person could feel positive about a subject, but another person could feel negative about the same subject. A creator should look at their demographic carefully. When creators are developing their games, they should think about their demographic and evolve the game on the age of consumers. By disclosing a certain genre of people, it can leave those people with discomfort about the creator’s decision.

Narratives are important, because they tell a story. Whether it is real or fake, they present information to a certain demographic. Narratives help the reader see through the author’s point of view. A narrative could be literally anything that is written down physically, like a book or online, like a blog. A narrative is everywhere. Anything you look at is a narrative.  A narrative could be even under your nose and you wouldn’t notice.

-Felicia Tran


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Life Is a Game

10 September, 2018

“Let’s play The Game of Life!,” I said.

Mai grabs the box and places it on the table and takes a seat. Michelle runs into the kitchen and we sit around the box. After we open the box, Michelle starts searching and grabbing all of the game pieces.

“I want the green car!,” Michelle yells.

“We have to place everything down in their place before we start the game,” I said.

She places the green car piece beside her, so no one can can have it. Whenever we play this game, we know to give Michelle the green car piece.

“Who wants to be the banker?,” I asked, looking at both of them.

“I’ll do it!”, Mai exclaimed.

Mai organizes the money and cards into different stacks depending on their name, color or worth. She deals everyone $200,000, so everyone can start the game with some money. After we place everything down, Mai and I get our car pieces.

“I want yellow,” Mai said.

“I guess I’ll go with pink. Everybody get a character piece,” I said.

Everyone places a pink person in our car piece. Each of us spins the dial to see which one of us gets to go first. Mai spins the dial and gets a 7. Michelle spins the dial and gets a 3. I spin the dial and get a 1. Mai gets to go first, then Michelle, and I get to go last. We place our car pieces on the starting line.

“Would you like to college or have a career?,” I asked Mai.

“I want to go to college,” she said.

She pays the bank $100,000 and spins the dial and gets a 3. Mai zooms to the third space and picks a card.

The card says: “You make a fruit smoothie! Spin to see how smooth it is. Spin: 1-5, Collect: $50,000; Spin: 6-10, Collect: $100,000.”

She spins and gets a 5, and receives $50,000 from the bank.

“What do you want to do?,” I asked Michelle.

“I want have a career,” she said.

Mai fans out the Career Cards, so Michelle can pick her career. She gets Police Officer. Michelle spins and gets a 3. She lands in her space and gets a card.

Her card says: “Win a “Beautiful Forehead” contest!” COLLECT 40K FROM BANK”

Mai gives her $40,000 and puts it into her pile.

“I’m going to college,” I said.

I pay the bank $100,000 and spin the dial to get a 4. I land in the space and pick up a card.

The card says: “You write a children’s book! Tell everyone what it’s about. COLLECT 40K FROM BANK.”

Mai hands me $40,000. I take the money and put it in my money pile. Mai spins the dial and gets a 3.

Her card says: “You learn to skydive! Link up with everyone in formation. PAY BANK 70K.”

I finish into retirement and choose millionaire mansion to live in with my husband and children. Michelle finishes and picks millionaire mansion, and eventually Mai finishes as well and also picks millionaire mansion. We count up all our cards, houses and money. We also count up our children to get our child bonus. Mai wins the game with $1,000,600. I come in with a close second with $394,000 and Michelle ends up in last place with $70,000.

“This game sucks. I don’t like The Game of Life,” Michelle said.


 

I picked this game because it represents life. Everyone experiences it and has to deal with life. Everyone has to choose what path to take and go on from there. I am very decisive person and I like to choose the best option for me. I am scared that if I pick the wrong thing, then my future will be bad as well. I will re-trace my steps and waste time when I should’ve picked this. There are times when I’m playing The Game of Life, I’d rather pick a career than college. I know I don’t have to pick college or a career. Based on my experiences, I can judge what is best for me. When The Game of Life is over, everyone is at the same place, retirement. Everyone can have the same amount of money, someone could be in debt or someone can be a millionaire. There are many open doors for you. When you walk into one, all the other ones will close. When you go through that door, there will be another hallway full of open doors. Once you get to a dead-end, you find that all the other doors ended up going to one place.

-Felicia Tran


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